Despite the eight bosses being said to be immune to it, with the exception of the Boobeam Trap, every boss and enemy in the game will stop with this weapon, including Flash Man himself.
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This flaw may be the reason for Time Stopper being his weakness he is the only enemy in the game to receive damage from this weapon. However, in the Mega Man 2 port for the iPhone, the Time Stopper will turn itself off when moving onto another screen.Īnother downside is that the eight Robot Masters have devices that makes them immune to the Time Stopper, but Quick Man's device has a flaw. The Time Stopper also stops when Quick Man is defeated, notably during Mega Man's second encounter in the Wily Castle rematch where weapon energy is not restored. It only stops if Mega Man dies while it's active, leaving some energy to be used later. A downside is that, unlike Flash Man, Mega Man cannot shoot while time is stopped, nor switch to another Special Weapon until all its energy is drained (later in the series, Bright Man's Flash Stopper remedied this dilemma to some extent).
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This can be used to stop enemies and hazards, such as the deadly Force Beams, to bypass them more easily. Time Stopper can be activated only once, quickly draining the weapon's energy as time passes.